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Messages - Luca_Brasi

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1
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: July 27, 2013, 11:19:28 pm »
New version - 7-28. I have no idea what number I'm up to, I kinda didn't document the script very well. But since it's maturing and more and more code / functions are being added, I will start doing that. I'll call this v2.2.0.

Fixed:
-VHH detection when entering certain mod shops (I did it in a very lazy manner, I will try to fix that in the next update)
-Passenger issues with VHH
-VHH false positive when people immediately go from one car to another

Added:
-Ability to inflate tires with a new function. It does NOT need to be used when fixing cars
-Reasonably accurate MPH reading for speed ramming

2
After having the same teams for about a year now, I think giving players the option to choose which teams should stay / be replaced would freshen up the gamemode a bit and make it more fun!

I have posted a list of options in a poll here, you can vote for as many options as you like. Feel free to discuss changes / gang perks / spawn areas / spawn cars here. All intelligent suggestions / comments will be considered.

3
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: June 29, 2013, 10:40:36 am »
I turned my s0beit on l0l.

How did that work out, did it kick you in the ass yet? :D


-----------

I made a new version. It fixes a bug with car surfing and now has protection against a newly-popular, very stupid cleoshit animation mod.

4
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: June 08, 2013, 01:40:13 pm »
Use modify button?

I see no modify button.

5
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: June 02, 2013, 05:49:21 pm »
I hate to double post, but there's no edit button.

June 2nd updates:

-The anticheat is much more configurable for admins now - custom kick, ban and admin warning functionality has been added.
-Greatly improved the no reload detection, although it may make things a bit laggy (disable if this is the case and please tell me).
-Added bad s0biet animation detection (can potentially bug players)
-God mode and health hax options separated due to HH detection working well and God mode...not so much.
-Added more detailed anticheat reports for some detections.
-Hopefully fixed a bug with bad weapon detection when a player is given more than one gun during a very short time in the script.

6
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: May 25, 2013, 01:01:19 am »
Try disabling health health check in /anticheat then, see if it still happens. If it does leave it off for a while until I try to fix it again. I'm thinking of just making God a completely different AC option. The health check itself works fine, but god mode is proving to be quite a challenge due to lag issues.

7
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: May 24, 2013, 09:25:25 pm »
New stuff for 5-24's update.

-Modified car ram detection
-Death spam now works 90 percent! This function has been given ban rights. Do not test the death spam.
-Some minor adjustments to variable assignment to hopefully free some memory.
-Completely removed packet loss detection, as it doesn't seem to be accurate for detecting desync.
-Fixed a bug with loading some function names from the .ini
-Someone entering the server with the name "[Mall_Cop]" will get a kick in the ass.
-Hopefully fixed no reload detection problems.

8
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: May 22, 2013, 05:58:10 pm »
I made some HUUUUUUGE updates since the forum was down.

Added:
-configurable .ini
-Improved slide bug / mass car spawn detection
-Fake player / IP flood protection
-Improved God protection (still imperfect I think)
-Configurable bad weapons list with automatic removal of bad player weapons when new weapons are added.
-Fixed a bug where it thought you were ramming if you flew a Hydra
-Anti air swim hax

9
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: May 14, 2013, 05:07:00 pm »
Nice to see. :D
But i love banning :/ now mmbot will do (almost) everything.

It is impossible to reliably detect all types of cheats, so admins will never really lose their jobs.


====================

I have updated the anticheat. New in this version:
-big airbrake / TP updates (No more skydiving false positives!). There will still be a few false-positives, however.
-an upgraded UI for admins with a .ini file to save settings!
-a half-ass superjump detection (don't teleport people while theyre jumping or it will go off)
-Fixed a bug with remote jack detection

We're just waiting on Matt to update the files. It may need a bit of testing, anyway.

10
News & Updates / Re: Anticheat on San Andreas Freeroam
« on: May 12, 2013, 01:44:01 am »
Hackers beware. I will be updating this anticheat regularly with new detections and more reliable existing ones, hopefully within a few months my server and mmtech will be mostly hacker-free. There are some hacks that are nearly impossible to detect without triggering false-positives, so don't expect anything perfect (SAMP is a very very buggy game).

With that said, admins can expect false-positive reports (even very well-developed anticheats do it), so don't take the reports as a message from God.

Have fun on the servers and enjoy the hacker bans :)

11
SAG News and Updates / SAMP 0.3x released, Server already on 0.3x
« on: January 31, 2013, 06:27:37 pm »
The server has updated to 0.3x. You can download it here:

http://sa-mp.com/download.php

Server will NOT work with older versions.

12
SAG Discussion / Re: San Andreas Gangwars Screenshots and Videos
« on: December 15, 2012, 06:41:32 pm »









13
Players Introduction or Parting / Re: [Join] [GFc]Luca_Brasi
« on: October 14, 2012, 06:47:18 pm »
Awsome intro man, what's the nick of your brother?

[GFc]Infinity, he's an admin on my server and my part of the forums. he doesnt talk much but he's a nice guy. He likes races.

14
SAG News and Updates / New IRC
« on: October 12, 2012, 01:36:36 am »
I and Matt just fixed the server so that it is hosted on a better computer that is up 24/7 and should perform better than the computer we had before, which is why it has 100 slots now. Along with the new host is a nice IRC feature that was added.

If you want to join us, we are on the irc.foco.co network, our channels are #SAG and #SAG.echo

To connect with mibbit, follow this link:

http://widget02.mibbit.com/?promptPass=true&settings=ad9539b735c13c87bd3c86b2a52cadf0&server=irc.tl&channel=%23sag.echo%2C%23sag&nick=sagPlayer1

You can talk directly in-game and should be able to see death information. I will be adding more info for the bots to report later on.

15
SAG Information / Re: SAG Server Rules. Read Them.
« on: October 05, 2012, 08:07:27 pm »
Things like:

C-Bug
2 Shot/4 Shot
Slide Bug

should be allowed but any teleport bugs and anything that gives a substantial advantage should be disallowed.
No, only noobs need those bugs

Everyone has different opinions on if those bugs are noob or not. I thought they were noob a long time ago too, but they do take a lot of skill to muster, a true
noob doesn't even know about those bugs and would have a very tough time mustering them. I can't even do rapid C-bug yet, in fact.

Lol ninja jack is soo funny!

Btw how "damage with parachute" and Early explosion?

You can damage cars with nobody in them with your punches if you are equipped with a parachute. Since it does very little damage, it's not very useful for the most part, so I don't think it's a huge problem if it's allowed.

I'm sure you know about the early explosion bug. When someone tries to exit a car, their car can still take damage, and if it hits 0 before you are done with the car exiting animation, you die and the last person who shot you gets the kill. It's a very annoying bug.

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